Since returning ive been having a blast. This game delivers everything ive bene looking for in an mmorpg. I left years ago in search of greener pastures, but none of the next gen mmorpg's quite get it right. AC does.
One of the greatest things about AC is the Loot Generator. Loot in general, across the board, is hands down better than any other mmorpg.
Since returning, ive been spending alot of time hunting, looting, and salvaging. I go on a few hunting trips, break things down into salvage, and then return home to store it.
All of my mules are quickly fillig up with bags of Salvage.
Then it hit me, i have this massive Villa, and 2 chests filled with all my high burden stuff... Wouldnt it be great if i had a special place to store all this salvaging stuff.
Now, im guessing, a game like AC must spend considerable resources on Loot alone. The storing of data, manipulating data, lots and lots of data is being stored and manipulated. So, im guessing, there is some cost/benefit ratio for the amount of storage alotted each account, versus maintaining this great aspect of AC -- Loot!
Would it be too large a project, or too costly a change, if we implemented a sort of Salvaging Bunker project. Heres my basic idear.
A special hook in our Cottage, Villa, Mansion, becomes hookable by a new type of Storage device. The storage device must be built by the players. Questing, salvaging, building. We quest for blueprints, special materials, advice on how to build this special storage device. Then we spend a considerable amount of time storing up steel, iron, wood, salvaging stuff of all kinds. Then we build one--of various types of storage devices.
One storage device could be a Salvaging Bunker. The salvaging bunker scales to size according to the type of domicile it resides in. If its in a cottage its benefits would be smaller than if its a salvaging bunker for a Mansion.
For instance, lets say we build one for a Villa. We finish building it and then hook it to the special yard hook. We can then interact with it to open up a Salvaging Storage locker type thing. The storage locker would only accept salvaging materials to be stored in it. I could drop finished bags in the locker, stacks of unfinished bags. Hang the salvaging tool in it. (Maybe a side quest for a Salvaging Tool of +1 to salvage materials)
I dont know how all this would work out storage space wise in code. But couldnt it somehow consolidate it when stored into one destination? i dunno.
The one for Mansions could offer even more space. Or even cast a spell, like those ones in the towns do. I know those are like attractors to get people in towns more. So maybe or maybe not include that?
It would just be nice to somehow gain more storage at my House.
I know there must be a reason for limiting the chests in houses. Adding more would mean people store more stuff, and thats more data to maintain. Theres no denying we get massively more game than we are currently paying for. So if cost alone kills this idea, i think the most of us will understand.
Okey, just thought i would throw this idea out there and see what the devs think, the playerbase thinks. I missed the last 6 years. So im not even sure if this has maybe been brought up before and answered?