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  1. #16
    Registered User Qorta's Avatar
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    Re: 10th anniversary is coming...

    ....O.o.

    I lack words to express how I'm feeling right now. Ambivalence is an understatement.

    1) This is ridiculously awesome. Seriously, this is...completely unexpected and in every way, gameplay, lore...this may have been one of the thing that I am most happy about out of every thing you guys have done during my time in AC.

    2) Except it's happening while I'm in a period of intense study, and thus I'm unable to enjoy it! Not only that, but it just adds to the list of stuff I need to catch up on with my character...

    3) I have no skill credits. None, zip. For one, Gearcrafting! That's two credits right there...and then there's Deception. A rather important point for why I think this is awesome, the Deception trinket is such a cool idea for my character. This is simpler thing to overcome however...I guess I'll have to not get Lockpick. NOEZ.

    10th Anniversary vs. 100th Patch.

    I guess we know now which one you put in greater priority. 10th Anniversary is EPIC.

  2. #17
    Registered User An Adventurer's Avatar
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    Re: 10th anniversary is coming...

    Quote Originally Posted by Severlin View Post
    It should work in PvP just like Imperil.
    You should post some more details then for PKs to look over. Like what the spellcraft is, how long the cooldown timer is, and what the reqs are to wield/activate the top tier lens.

    Quote Originally Posted by Severlin View Post
    If it casts on others, like the Expose Weakness debuff, the item must be equipped like any caster. If it buffs you then you just click the item in your inventory like a gem. All simply have an appropriate skill requirement before they can be equipped/used.
    Ok so the lenses are basically like runed wands, but will cast an Imperil-like spell? Are these lenses casters (can we cast spells with them equipped) or are they only able to be used for their debuff?

    Quote Originally Posted by Severlin View Post
    It stacks with both standard enlightenment spells and with cantrips.
    Asheron's Call Community Wiki Administator - acpedia.org & asheron.wikia.com

  3. #18
    Registered User Maraude's Avatar
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    Mar 2004
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    Re: 10th anniversary is coming...

    Very nice! Ty Turbine! Sounds very interesting
    Wish list for 2010:

    Major Casino upgrade
    New Dire Champions
    Improve chest loot
    A new world

    Quest hub expansion

  4. #19
    Producer Severlin's Avatar
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    Re: 10th anniversary is coming...

    As a follow up to your question on the viability of Assess Creature and Deception, we are currently looking at removing the effects of attributes and make the skills attribute neutral. This would reduce Assess creature and Deception across the board to use *only* the skill. We would change Assess Person as well to keep it in line with the modified deception.

    That way no particular character build would have an advantage using these particular skills.

    Quote Originally Posted by An Adventurer View Post
    You should post some more details then for PKs to look over. Like what the spellcraft is, how long the cooldown timer is, and what the reqs are to wield/activate the top tier lens.
    The plan is that spellcraft will be equivalent to the alchemy grenades.

    The cooldown timer for buff gems will be 3 seconds. There will be no cooldown for the caster since the casting animation itself would prevent it from being spammed.

    Ok so the lenses are basically like runed wands, but will cast an Imperil-like spell? Are these lenses casters (can we cast spells with them equipped) or are they only able to be used for their debuff?
    Correct. They are currently planned to only be used for the debuff. We didn't expect they would be used by casters since casters already have a better version of Imperil.

    Sev~

  5. #20
    Registered User Rhesus's Avatar
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    Re: 10th anniversary is coming...

    ISO 2 more skill credits at level 275.

    --:
    retired. :--

  6. #21
    Registered User
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    Re: 10th anniversary is coming...

    While you're working on adding Augs to spec this skill, mind adding any augs to unspec tinkering spells? Beside being unable to fit skills in now due to spec'ing random tinkerings, i DEFINATELY won't be able to fit in leadership or assess creature.

    tl;dr add a way to un-specialize tinkering skills whether it be another aug or not... i know several people who would love the skill points back because they can't untrain them..

  7. #22
    Registered User
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    Re: 10th anniversary is coming...

    Quote Originally Posted by Severlin View Post
    2 to train, and an aug to specialize.

    Sev~
    It was my understanding that adding augs would be difficult due to issues with the old code. Glad to hear you've worked past them and can add new augs. Is this limited to relatively simple functionality like specializing, or is there the potential for more augs in the future?

    Thanks for the new functionality.

    Deception Love - who woulda thunk it?!

  8. #23
    Registered User Rhesus's Avatar
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    Re: 10th anniversary is coming...

    ISO 2 more skill credits at level 275.

    --:
    retired. :--

  9. #24
    Registered User
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    Re: 10th anniversary is coming...

    While you're working on adding Augs to spec this skill, mind adding any augs to unspec tinkering spells? Beside being unable to fit skills in now due to spec'ing random tinkerings, i DEFINATELY won't be able to fit in leadership or assess creature.

    tl;dr add a way to un-specialize tinkering skills whether it be another aug or not... i know several people who would love the skill points back because they can't untrain them..

  10. #25
    Registered User chazriker (ARCHIVED)'s Avatar
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    770

    Re: 10th anniversary is coming...

    I'm wondering how the gear items are going to be used/equipped... normally one would double click to use an item in ones inventory, but since the trinket is also an equippable item, how will this operate?

    Will one be able to hotkey this item so that they don't have to have the inventory panel open all the time?
    A.K.A Archmage Cindrue (a doppelganger?)
    A.K.A Connor the Craftsmaster
    A.K.A Connor's Sales Associate
    --------
    Current primary server: Verdantine

  11. #26
    Registered User Padre-Adamo's Avatar
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    Oct 2004
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    South Philly, PA / USA
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    97

    Re: 10th anniversary is coming...

    Thank you Asheron's Call team :-)
    Asheron's Call 1 - FrostFell
    Padre Adamo
    Black Jackal Society

    Asheron's Call 2 - Dawnsong
    Padre Adamo (Sorc)
    Padre-Adamo (DS Alchemist)

    The Magic - Flee from life
    The Shadows - Time to say goodbye
    The Sorrow - Revelation of the youth
    The Curse - Look into the face of truth

  12. #27
    Registered User Padre-Adamo's Avatar
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    Re: 10th anniversary is coming...

    Sev,

    are there any plans on making Alchemy a full-time combat skill? Similar to how it was in AC2 with the throwing of vials? I know there is a secondary effect of the grenades. You may not be able to answer this at this time though but figured what the heck :-)

    Cheers,
    -Padre
    Asheron's Call 1 - FrostFell
    Padre Adamo
    Black Jackal Society

    Asheron's Call 2 - Dawnsong
    Padre Adamo (Sorc)
    Padre-Adamo (DS Alchemist)

    The Magic - Flee from life
    The Shadows - Time to say goodbye
    The Sorrow - Revelation of the youth
    The Curse - Look into the face of truth

  13. #28
    Producer Severlin's Avatar
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    Oct 2006
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    3,284

    Re: 10th anniversary is coming...

    Quote Originally Posted by chazriker View Post
    I'm wondering how the gear items are going to be used/equipped... normally one would double click to use an item in ones inventory, but since the trinket is also an equippable item, how will this operate?
    To be clear, the items to add functionality to the less used skills are *not* trinkets. They are items crafted by Gearcrafting. They don't need to be equipped except, of course, the lens (caster item) needs to be wielded to cast the Expose Weakness effect.

    Trinkets and their imbues are a completely different and additional feature. These will drop from loot. Base trinkets will have properties similar to jewelry except they are equipped into your trinket slot and they have special imbues.

    Will one be able to hotkey this item so that they don't have to have the inventory panel open all the time?
    These items can be placed in your inventory hot key slots like any item.

    Sev~

  14. #29
    Producer Severlin's Avatar
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    Re: 10th anniversary is coming...

    Quote Originally Posted by DeathsGrip View Post
    While you're working on adding Augs to spec this skill, mind adding any augs to unspec tinkering spells? Beside being unable to fit skills in now due to spec'ing random tinkerings, i DEFINATELY won't be able to fit in leadership or assess creature.

    tl;dr add a way to un-specialize tinkering skills whether it be another aug or not... i know several people who would love the skill points back because they can't untrain them..
    The way Augs are implemented makes it hard to add tech to remove Augs. It's on my list of things to do.

    Sev~

  15. #30
    Producer Severlin's Avatar
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    Oct 2006
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    Re: 10th anniversary is coming...

    Quote Originally Posted by Padre-Adamo View Post
    Sev,

    are there any plans on making Alchemy a full-time combat skill? Similar to how it was in AC2 with the throwing of vials? I know there is a secondary effect of the grenades. You may not be able to answer this at this time though but figured what the heck :-)

    Cheers,
    -Padre
    We don't have plans to turn Alchemy into a full attack skill. The skill cost isn't high enough as compared to magic skills to warrant the addition of decent offensive power in the form of vials.

    Sev~

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